Information Technology Syllabus Polytechnic MSBTE 4th semester
MSBTE Syllabus 4th semester Information Technology IT Course and Classes in Nagpur for Polytechnic Diploma G Scheme
Atlanta Computer Institute Nagpur conducts Tuition Classes for IT Information Technology fourth semester for all polytechnic institutes in India . The Following syllabus is of MSBTE Maharashtra State Board of Technical Education g sheme. Final Year Projects Training is also given to IT Information Technology Students of poly diploma students
w.e.f Academic Year 2012-13 G Scheme
MAHARASHTRA STATE BOARD OF TECHNICAL EDUCATION, MUMBAI
MSBTE
TEACHING AND EXAMINATION SCHEME FOR POST S.S.C. DIPLOMA COURSES
DIPLOMA IN INFORMATION TECHNOLOGY
COURSE CODE : IF
DURATION OF COURSE : 6 SEMESTERS WITH EFFECT FROM 2012-13
SEMESTER : FOURTH
SCHEME : G
1. Environmental Studies
2. Computer Hardware & Maintenance
3. Data Communication & Networking
4. Microprocessor and Programming
5. Object Oriented Programming
6. Applied Multimedia Technology
7. Professional Practices-II
w.e.f Academic Year 2012-13 G Scheme Course Name : All Branches of Diploma in Engineering & Technology Course Code : AE/CE/CM/CO/CR/CS/CW/DE/EE/EP/IF/EJ/EN/ET/EV/EX/IC/IE/IS/ ME/MU/PG/PT/PS/CD/CV/ED/EI/FE/IU/MH/MI/DC/TC/TX/FG/AU Semester : Fourth
Environmental Studies
Topic 1: Nature of Environmental Studies Specific Objectives: Define the terms related to Environmental Studies State importance of awareness about environment in general public Contents: •Definition, Scope and Importance of the environmental studies •Importance of the studies irrespective of course •Need for creating public awareness about environmental issues
Topic 2: Natural Resources and Associated Problems Specific Objectives: Define natural resources and identify problems associated with them Identify uses and their overexploitation Identify alternate resources and their importance for environment Contents: 2.1 Renewable and Non renewable resources •Definition •Associated problems 2.2 Forest Resources •General description of forest resources •Functions and benefits of forest resources •Effects on environment due to deforestation, Timber extraction, Building of dams, waterways etc. 2.3 Water Resources •Hydrosphere: Different sources of water •Use and overexploitation of surface and ground water •Effect of floods, draught, dams etc. on water resources and community 2.4 Mineral Resources: •Categories of mineral resources •Basics of mining activities •Mine safety •Effect of mining on environment 2.5 Food Resources: •Food for all •Effects of modern agriculture •World food problem
Topic 3. Ecosystems •Concept of Ecosystem •Structure and functions of ecosystem •Energy flow in ecosystem •Major ecosystems in the world
Topic 4. Biodiversity and Its Conservation •Definition of Biodiversity •Levels of biodiversity •Value of biodiversity
w.e.f Academic Year 2012-13 G Scheme
•Threats to biodiversity •Conservation of biodiversity
Topic 5. Environmental Pollution •Definition •Air pollution: Definition, Classification, sources, effects, prevention •Water Pollution: Definition, Classification, sources, effects, prevention •Soil Pollution: Definition, sources, effects, prevention •Noise Pollution: Definition, sources, effects, prevention
Topic 6. Social Issues and Environment •Concept of development, sustainable development •Water conservation, Watershed management, Rain water harvesting: Definition, Methods and Benefits •Climate Change, Global warming, Acid rain, Ozone Layer Depletion, Nuclear Accidents and Holocaust: Basic concepts and their effect on climate •Concept of Carbon Credits and its advantages
Topic 7. Environmental Protection Brief description of the following acts and their provisions: •Environmental Protection Act •Air (Prevention and Control of Pollution) Act •Water (Prevention and Control of Pollution) Act •Wildlife Protection Act •Forest Conservation Act Population Growth: Aspects, importance and effect on environment •Human Health and Human Rights
w.e.f Academic Year 2012-13 G Scheme Course Name : Computer Engineering Group Course Code : CO/CD/CM/CW/IF Semester : Fourth
Computer Hardware & Maintenance
1 Motherboard & Its Component Specific Objectives To Understand the various components of Motherboard. To Know about the different memories in PC & their usage. To Understand the selection of different components of PC. 1.1 CPU – Concept like address lines, data lines, internal registers. 1.2 Modes of operation of CPU – Real mode, IA-32 mode, IA-32 Virtual Real Mode. 1.3 Process Technologies, Dual Independent Bus Architecture, Hyper Threading Technologies & its requirement. 1.4 Processor socket & slots. 1.5 Chipset basic, chipset Architecture, North / South bridge & Hub Architecture. 1.6 Latest chipset for PC 1.7 Overview & features of PCI, PCI –X, PCI express, AGP bus. 1.8 Logical memory organization conventional memory, extended memory, expanded memory. 1.9 Overview & features of SDRAM, DDR, DDR2, DDR3. 1.10 Concept of Cache memory: 1.11 L1 Cache, L2 Cache, L3 Cache, Cache Hit & Cache Miss. 1.13 BIOS – Basics & CMOS Set Up. 1.14 Motherboard Selection Criteria.
2 Storage Devices & Interfacing. Objective To understand the Recording techniques in storage devices. To understand the working of storage devices. 2.1 Recording Techniques: FM, MFM , RLL, perpendicular recording 2.2 Hard Disk construction and working. 2.3 Terms related to Hard Disk. Track, sector, cylinder, cluster, landing zone, MBR, zone recording, write pre-compensation. 2.4 Formatting: Low level, High level & partitioning. 2.5 FAT Basics: Introduction to file system, FAT 16, FAT 32, NTFS, 2.6 Hard Disk Interface: Features of IDE, SCSI, PATA, SATA, Cables & Jumpers. 2.7 CD ROM Drive: Construction, recording.(Block diagram) 2.8 DVD: Construction, Recording. (Block Diagram) 2.9 Blue-ray Disc specification.
3 Display Devices & Interfacing Objective To understand the construction and working of display devices like CRT, LCD. To understand the Interfacing of above devices to PC. 3.1 CRT: - Block diagram & working of monochrome & colour Monitor 3.2 Characteristics of CRT Monitor :-DOT Pitch, Resolution, Horizontal Scanning frequency, Vertical scanning frequency, Interlaced Scanning, Non-Interfaced scanning, Aspect ratio. 3.3 LCD Monitor: - Functional Block Diagram of LCD monitor, working principle, Passive matrix, Active matrix LCD display. 3.4 Touch Screen Display – The construction and working principle 3.4 Plasma Display Technology: - Construction & working principle. 3.5 Basic Block Diagram of Video Accelerator card
4 Input and Output Devices Objective To understand the construction and working of Input /Output Devices. To understand the Interfacing of the above peripherals. 4.1 Keyboard: Types of key switches: Membrane, Mechanical, Rubber dome, Capacitive, optoelectronic and interfacing. 4.2 Mouse: Opto-mechanical, optical ( New design) 4.3 Scanner: Flat Bed, Sheet-fed, Handheld: Block diagram of flat Bed and specifications, OCR, TWAIN, Resolution, Interpolation. 4.4 Modem: Internal and External: Block diagram and specifications. 4.5 Printer: Printer Characteristics, Dot matrix, Inkjet, Laser: block diagram and specifications.
5 Power Supplies Objective To understand the working of SMPS. To understand thepower problems. 5.1 Block diagram and working of SMPS. 5.2 Signal description and pin-out diagram of AT and ATX connectors 5.3 Power supply characteristics: Rated wattage, Efficiency, Regulation, Ripple, Load regulation, Line regulation. 5.4 Power problems: Blackout, Brownout, surges and spikes. 5.5 Symptoms of power problems. 5.6 Protection devices: circuit breaker, surge suppressor. 5.7 Uninterrupted Power Supply, ONline and OFFline UPS, working of UPS: Block diagram, advantages and disadvantages, Ratings
6 Interfaces Objective To understand the ports of PC. To understand interfacing techniques of devices to ports 6.1 SCSI, SCSI cables and connectors, SCSI drive configuration. 6.2 USB features. 6.3 RS 232 : (Voltages and 9 pin description) 6.4 Centronics (interface diagram, important signals and timing waveform) 6.5 Firewire features 6.6 Blue tooth
w.e.f Academic Year 2012-13 G Scheme
7 PC Troubleshooting, Maintenance and Tools. Objective To understand the preventive maintenance of PC To understand the diagnostic tools of PC 7.1 POST: POST sequence, Beep codes, visual display codes. 7.2 Preventive maintenance: Active, Passive, periodic maintenance procedure. 7.3 Diagnostic Tools: logic Analyzer, logic probe. 7.4 Diagnostic software for trouble shooting PC. BGA workstation and its applications for reballing of north bridge and south bridge
List of Practical:
1 Identify and draw the motherboard layout of Intel i3 processor and understand connection and layout of the H67 or P67chipset.
2 Perform Basic Input/output System (BIOS) setting and configuration setup using Complementary Metal Oxide Semiconductor (CMOS).
3 Format, partition and install a Hard Disk Drive (HDD) and format a pen drive.
4 Understand layout, characteristics and functions of different components of Hard Disk Drive (HDD) as a storage device.
5 Install Video Graphics Array (VGA) or Super Video Graphics Array (SVGA) display cards.
6 Install and understand the working of printer.
7 Install and understand the working of Input/output devices such as scanner and modem.
8 Connect Switched Mode Power Supply (SMPS) and identify different parts of SMPS. Understand the working of SMPS and Uninterrupted Power Supply (UPS).
9 Use diagnostic software to identify installed computer peripherals and test their working condition.
10 Find faults related to Monitor, CPU, Hard disk, Printer and other peripherals.
11 Form a pico net using Bluetooth devices and transfer data.
12 Assemble PC and install an operating system.
w.e.f Academic Year 2012-13 G Scheme Course Name : Diploma in Information Technology Course Code : IF Semester : Fourth
Data Communication & Networking
Introduction to Data Communication and Networking 1.1 Introduction, Fundamental Concepts, Data Communication, protocols, Standards, Standard organizations, Bandwidth and Data Transmission Rate. 1.2 Analog Signal, Analog Transmission, Digital Signal ,Digital Transmission, Digital Signal Analog Transmission, Baud Rate and Bits per second 1.3 Modes of Data Transmission and Multiplexing, Parallel and Serial Communication, Asynchronous, Synchronous and Isochronous Communication, Simplex, Half-Duplex, Full Duplex, Multiplexing and Demultiplexing, Types of Multiplexing: TDM, FDM , TDM Vs FDM
Transmission Errors: Detection and Correction, Transmission Media and Network Topologies 2.1 Introduction, Error Classification, Types of Errors and Error Detection 2.2 Types of Transmission Media- 1) Guided Media: Cable Characteristics, Types of Cable-Twisted Pair Cable, Co-axial Cable, Fiber Optic Cable. 2) Unguided media: Types of Communication Band-Microwave Communication, Radio wave Communication, Satellite Communication, Infrared Communication. 2.3 Introduction IEEE Standards for LAN,MAN and WAN 802.1, 802.2, 802.3, 802.4, 802.5, 802.11 2.4 Latest Technologies in Wireless Network-Bluetooth Architecture, Wi-Fi, Wi- Max 2.5 Cellular (Mobile) Telephone - Band in Cellular Telephony, Calls using Mobile Phones, Transmitting receiving / Handoff operations 2.6 Network Topologies, Switching: Packet , Circuit 2.7 Introduction Star, Ring, Tree, Bus, Mesh, Hybrid, Basics of Switching, Router.
Introduction– Layered Architecture , Peer-to-Peer Processes-Interfaces between Layer, Protocols, Organization of the Layers, Encapsulation.
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Layers of the OSI Reference Model (Functions of each Layer & Protocols used) – Physical Layer, Data-Link Layer, Network Layer, Transport Layer, Session Layer, Presentation Layer, Application Layer.
Internetworking Concepts, Devices, Internet Basics , History And Architecture Introduction–Why Internetworking, Problems in Internetworking, Dealing with Incompatibility, Vistual Network, Internetworking Devices, Repeaters, Bridges, Routers, Gateways Brief History of Internet, Growth of Internet, Internet Topology, Internal Architecture of ISP. Ways of Accessing the Internet : Introduction, Dial Up access for an Individual User, Leased Lines, DSL and Cable Modems
TCP/IP, ARP, RARP and ICMP, TCP vs UDP , DNS, Email , FTP 5.1 Introduction, TCP/IP Basics, Why IP addresses, Logical Addresses, Concept of IP Address and IP datagram Packet, ARP, RARP, ICMP, Data Fragmentation and Reassembly, Comparison of OSI and TCP/IP Protocol Suites. 5.2 TCP and UDP :Introduction, TCP Basics, Features of TCP, Relationship between TCP and IP, Ports and Sockets, Connections, TCP Connections, Packet Format, Persistent TCP Connection, UDP and UDP Packet . 5.3 Introduction DNS, TCP,FTP TFTP
List of Practical:
Sr. No. Title of Experiment No. of Hours
1 To observe Components of Network in your Computer Network Lab.
2 To understand Transmission Media and Network Control devices.
3 To Prepare a Straight Cable and Network Cross over Cable and test by Line Tester.
4 To Connect Computers in Star Topology using Wired Media and any Network control Device.
5 To Install Network Interface Card to locate MAC address of Computer.
6 To Configure Peer-to-Peer Network.
7 To Share Printer and Folder in Network.
8 To Install TCP/IP Protocols (version 4 and /version 6) and configure advanced TCP/IP Protocols. Install Wireshark software and configure as a packet sniffer.
w.e.f Academic Year 2012-13 G Scheme
9 To Run Basic TCP/IP Utilities and Networking commands with all options (Ping,Ping ::1, ipconfig, Tracert, Netstat, Wireshark, ARP, NBTSTAT.EXE, WINIPCFG.EXE),
10 Capture TCP, UDP, IP, ARP, ICMP, Telnet, FTP packets using Wireshark packet sniffer software and verify header fields.
w.e.f Academic Year 2012-13 G Scheme Course Name : Computer Engineering Group Course Code : CO/CD/CM/CW/IF Semester : Fourth
Microprocessor and Programming
Topic 1: Basics of Microprocessor Specific Objective: Students will be able to Draw the architecture of 8085 Define the functions of different pins of 8085 Identify status of different flags 1.1 Evolution of Microprocessor and types 1.2 8085 Microprocessor, •Salient features •Pin description, •Architecture of 8085 - Functional Block diagram, •Register organization,
Topic 2 :16 Bit Microprocessor: 8086 Specific Objective: Students will be able to Define the functions of different pins Draw functional block diagram of 8086 Understand the operating modes of 8086 2.1 8086 Microprocessor, •Salient features •Pin descriptions •Architecture of 8086 - Functional Block diagram •Register organization, •Concepts of pipelining, •Memory segmentation •Physical memory addresses generation. 2.2 Operating Modes of 8086 •8284 Clock Generator •8288 Bus Controller •74LS245 Bi-directional Buffer •74LS373 Octal Latch •Minimum Mode operation and its timing diagram •Maximum Mode operation and its timing diagram
Topic 3 : Instruction Set of 8086 Microprocessor Specific Objective: Students will be able to Understand the different types of instructions Identify the addressing modes of instructions State the operation of an instructions 3.1 Machine Language Instruction format, addressing modes 3.2 Instruction set, Groups of Instructions •Arithmetic Instructions •Logical Instructions •Data transfer instructions •Bit manipulation instructions •String Operation Instructions, •Program control transfer or branching Instructions •Process control Instructions
Topic 4 :The Art of Assembly Language Programming
Specific Objective: Students will be able to Know the program development steps Use the different program development tools Illustrate the functions of assembler directive and operators 4.1 Program development steps •Defining problem, •Writing Algorithms •Flowchart •Initialization checklist •Choosing instructions •Converting algorithms to assembly language programs. 4.2 Assembly Language Programming Tools •Editors •Assembler •Linker •Debugger. 4.3 Assembler directives and Operators
Topic 5: 8086 Assembly Language Programming. Specific Objective: Students will be able to Write a appropriate programs using editor Run program using assembler and linker Debug program using debugger 5.1 Model of 8086 assembly language programs 5.2 Programming using assembler - •Arithmetic operations on Hex and BCD numbers - Addition, Subtraction, Multiplication and Division •Sum of Series •Smallest and Largest numbers from array •Sorting numbers in Ascending and Descending order •Finding ODD/EVEN numbers in the array •Finding Positive and Negative Numbers in array •Block transfer •String Operations - Length, Reverse, Compare, Concatenation, Copy •Count Numbers of ‘1’ and ‘0’ in 8/16 bit number •BCD to Hex and Hex to BCD number conversion
Topic 6 : Procedure and Macro in Assembly Language Program Specific Objective: Students will be able to Understand the purpose of procedure and macros Use procedure and macros 6.1 Procedure • Defining Procedure - Directives used, FAR and NEAR •CALL and RET instructions. •Reentrant and Recursive procedures. •Assembly Language Programs using Procedure 6.2 Defining Macros. •Assembly Language Programs using Macros.
Practicals:
List of Practical:
1 Identify the Assembly Language programming tools like Assembler, linker, debugger, editor. 2 Write an Assembly Language Program to add / subtract two 16 bit numbers.
3 Write an ALP to find sum of series of numbers.
4 Write an ALP to multiply two 16 bit unsigned/ signed numbers.
5 Write an ALP to divide two unsigned/ signed numbers (32/16 , 16/8, 16/16, 8/8 )
6 Write an ALP to add / Sub / multiply / Divide two BCD numbers.
7 Write an ALP to find smallest/ largest number from array of n numbers.
8 Write an ALP to arrange numbers in array in ascending/ descending order.
9 Write an ALP to perform block transfer data using string instructions / without using string instructions.
10 Write an ALP to compare two strings using string instructions / without using string instructions.
11 Write an ALP to display string in reverse order, string length, Concatenation of two strings. 12 Write an ALP to convert Hex to Decimal, Decimal to Hex.
w.e.f Academic Year 2012-13 G Scheme
Course Name : Computer Engineering Group
Course Code : CO/CD/CM/CW/IF
Semester : Fourth
Object Oriented Programming
1 Principles of Object Oriented Programming Objectives: State OOP’s basic Concepts. Difference between OOP & POP. C++ Programming structure. 1.1 Its need & requirement, Procedure Oriented Programming (POP) verses Object Oriented Programming (OOP), Basic concepts of Object Oriented Programming, Object Oriented Languages, Applications of OOP. 1.2 Beginning with C++: What is C++? , keywords, variables, constants basic data types, operators, scope resolution operator, memory management operators, console input/output, structure of C++ program.
2 Classes & Objects: Objectives: Defining classes & objects. Declaring & using static data member & static member function, friend function. Programs based on classes & objects. 2.1 Structures in C++. 2.2 Class & Object: Introduction, specifying a class, access specifies, defining member functions, creating Objects, memory allocations for objects. 2.3 Array of Objects, Object as function arguments. 2.4 Static data members, static member function, friend Function
3 Constructors & Destructors Objectives: State Concepts of constructor & destructor, types of constructor. Programs based on constructor & destructors 3.1 Concepts of Constructors, Types of constructors: Default, Parameterized, Copy. 3.2 Overloaded Constructors :Multiple Constructors in a Class, Constructors with default arguments. 3.3 Destructors.
4 Inheritance: Concept of Reusability Objectives: Concept of Inheritance & its types. Types of Visibility modes. Programs based on Inheritance. 4.1 Introduction, defining a derived class, visibility modes & effects. 4.2 Types of Inheritance : Single, multilevel, multiple, hierarchical, hybrid 4.3 Virtual base class, abstract class, constructors in derived class.
5 Pointers in C++ Objectives: Declare Pointer & Pointer arithmetic. Pointer to Arrays, string & Object.
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“this” pointer concept. 5.1 Concepts of Pointer: Pointer declaration, Pointer operator, address operator, Pointer arithmetic. 5.2 Pointer to Array: Searching, Insertion, deletion 5.3 Pointer to String: Searching, finding length, comparisons, concatenation, reverse 5.4 Pointer to Object: Pointer to Object, this pointer, Pointer to derived class.
6 Polymorphism Objectives: Polymorphism concept & its types. Program for overloading operators & functions. 6.1 Introduction, Types of polymorphism: Compile time, Run time 6.2 Compile time Polymorphism: Function overloading, operator overloading: Overloading unary and binary operators, Rules for operator overloading. 6.3 Run time polymorphism: Virtual functions, rules for virtual functions, pure virtual function.
List of Practical:
1 Write a program to Input & Output data for exchanging values of two variables.
2 Develop a program to declare a class ‘person’ having data members name, age & salary. Accept and display this data for one object.
3 Write a program to declare a class ‘employee’ having data members name and age. Accept and display the data for three objects.
4 Write a program to show how static member is shared by multiple objects of the same class.
5 Develop a program to find out the mean value of a given number using friend function.
6 Develop a program to print student details of ‘stud’ class using constructor and destructor
7 Write a program to find prime number using default argument in constructor
8 Write a program to find out the payroll system using single level inheritance.
9 A. Write a program to find student details using multiple inheritance. B. Write a program to compute total marks of student using virtual base class.
10 Write a program to evaluate the largest number of an array using pointer
11 Write a program to search a character in a string using pointer.
12 Write a program to input and display code and price for two items using pointer to object.
13 Write a program to display roll_no and name of student using ‘this’ pointer.
w.e.f Academic Year 2012-13 G Scheme
14 Write a program to using function overloading to calculate volume of cube, cylinder & rectangular box
15 Write a program to overload unary ‘--‘ operator
16 Write a program to display the output using the virtual function.
w.e.f Academic Year 2012-13 G Scheme
Course Name : Diploma in Information Technology
Course Code : IF Semester : Fourth
Applied Multimedia Technology
Introduction to Flash •Introduction to Multimedia tool – Flash •Creating & Modifying elements •Line tool, fill/attributes, different shapes, text tools & pen tool Activity: Selecting lines fill with arrow tool, selecting shapes, using lasso tool performing basic editing tools, selecting & deselecting elements, modifying created objects.
Dream weaver and Firework Activity: •To set up website in Dreamweaver. •To create content using Microsoft Word. •To copy content from Word and paste in web page. •To create CSS DIV to hold navigation index. •To create page navigation index. •To link page index to page content using anchors. Theory: compression and Decompression •Need , Types , Evaluating & Visibility •Evaluating the Compression System, Types of compression , •Need of Data Compression •Color Gray Scale and Still Video Image •Color Characteristics •Color Model Activity: Find answers through software and try to incorporate in the practicals •How much Compression require? •How Good is Picture, •How fast Does it Compress or Decompress, •What is effect of hardware on the multimedia application development? •Does it take, Redundancy & Usability in consideration?
Theory: Jpeg Architecture. Formats Activity: Use theory concepts in the practicals
Theory: Mpeg architecture and File format •MPEG-objectives, Architecture, BIT stream syntax performance •MPEG2 & MPEG4
Theory: Revision of Basic tag , Cascaded , Inline and Embedded style , Javascript for Client side validation like Blank check , String check for name, Numeric check for telephone number , validate email address , date of birth Activity: Construction of website using text , picture/Graphics / Audio /Video using flash, HTML, DHMTL, CSS, Scripts
List of Practical:
1 Design an Advertisement in Flash
2 Implement C/VB program to Read BMP , Jpeg , GIF image and display
3 Write program for Small Website college, Mall, School , Theater etc. which include basic components
4 Create multimedia database for student ID card preparation ie. storage image in data base
5 Edit the sample movie clip using Adobe premiere software
6 Design a game/application in flash
7 Implement Calculator and Media Player with voice control: Button, Label ,Text box control of VB, How use OCX control in VB , Mediaplayer, DirectSS and Direct SR component of VB.
8 Implement C/VB program to Display color, height, width, resolution ,and other such tag value of Different image formats
w.e.f Academic Year 2012-13 G Scheme Course Name : Computer Engineering Group Course Code : CO/CD/CM/CW/IF Semester : Fourth
Professional Practices-II
1 Lectures by professional, industrial experts to be organized from following or any other suitable technical areas. [Any two]: - 1. Advanced technical writing skill 2. SAP modules and career. 3. Career trends in computer / IT field 4. Intelligent computer system. 5. Advanced trends in hardware technology. 6. Advanced programming languages in IT field. 7. Introduction to Apprenticeship Training Scheme
2 Information search: - Form group of 6 students. Information should be collected from internet, news papers, journals, book etc. Each student should submit write-up about 8-10 pages from following allocated topic or any other suitable topic suggested by teacher. 1. Human machine interface 2. Dynamic languages 3. Robotic surgery 4. Virtual keyboard 5. Wireless USB 6. Concept of cloud computing 7. Bubble sensing 8. Blu – ray disc 9. Or any other suitable topic
3 Seminar: - Form a group of 6 students and deliver seminar on any one of the following technical topic or any other suitable subject topic suggested by teacher for 10 minutes. seminar should be presented in power point presentation. Students should draw notes about 8-10 pages on respected topic. 1. Trouble shooting methods for various computer peripherals. 2. Viruses / antivirus and firewalls [checkpoints] 3. Protocols suits: - SLIP and PPP, ARP, IP- V6, ICMP-V6, TCP & UDP [each protocol may be separate topic]. 4. Stream classes in C++. 5. Exception handling in C++. 6. Pointers in C++. 7. Interrupts useful for microprocessor programming. 8. Or any other suitable topic.
4 Group discussion: -Form a group of 6 students. Teacher should allocate a topic from the following list or any other suggested topic and do the group discussion for 10 minutes. 1. Is china a threat to the Indian software industry? 2. Education is only business in these days. 3. Is male and female equal in all aspects? 4. Opinion about reservation in education sector. 5. Boom in retail sector? 6. Whether software is dominant over hardware or vice-versa?
w.e.f Academic Year 2012-13 G Scheme
7. Or any other topic.
5 Mini projects / activities: - Form a group of 6 students. Teacher should allocate a topic for mini project from the following topics or any other suggest topic and develop the mini project. 1. Web site development system. 2. Database management system project 3. Animation project using C and C++. 4. System project using front end and back end. 5. Game designing. 6. Assembly of computer system and installation of application software.
First Semester Information Technology Syllabus MSBTE
Second Semester Information Technology Syllabus MSBTE
Third Semester Information Technology Syllabus MSBTE
Fourth Semester Syllabus Information Technology MSBTE
Fifth Semester Syllabus Information Technology MSBTE
Sixth Semester Syllabus Information Technology MSBTE
BCA Bachelor Of Computer Application, BCCA, Bachelor of Commerce & Computer Application BE IT/CS, Information technology/Computer Science MCA, Master of Computer Application MCM, Master of Computer Management Diploma , Polytechnic Others,
Basic Programming
C / C++ ,
Testing
Software Testing,
Hardware & Networking
CCNA,
MCSE,
Hardware,
Networking